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Convoy attack off Calais


Introduction



Greetings, fellow CFS enthusiast, and thank you for downloading this mission.

This is a CFS1 stock mission originally titled Convoy attack off Calais. It has been heavily modified and converted to play in CFS2.

You will be flying from the German side, so the mission will be found under the German section in the mission setup screen.

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Objective



Your mission goal is to destroy 2 tankers. You may find it terribly easy, or if you're like me and can't place a bomb on target if your life depended on it, you may find it challenging. You have 7 wingmen available to help, and they seem to do a decent job of it. Just tell em which tanker to attack and let em at it. More often than not, they destroy the tankers while I fly along and command the attacks. I do try and help, but I'm pretty useless really, LOL.

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Installation



Just extract the contents of the zip file into a temp folder and then cut and paste or drop and drag the .mis and the .dyn files into your CFS2 mission folder.

You will also need to copy a few sound files from your Cfs2 Sound folder into your Cfs2 Sound/Action folder, if you'd like to have some status messages while flying. (Specific files listed in the sound folder of this zip file, check sound install.txt)

I recommend using the German radio calls from the Ground Crew, as they were used in this mission for "color". They can be found in the CFS2 section, under CFS2 stuff.

You also need the VB_Spitfire MKIA Sim-Outhouse and Stev Fairs Stuka available at the Sim-Outhouse. You will need to get the Ju87b-2.

***If any of these links are dead or inaccurate, try seeking help on one of the CFS forums for updated locations.***

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Background Info



In this mission I changed the players airplane to a Junkers Ju87 Stuka. I wanted to try a dive-bomber from the Luftwaffe side, and the Stuka is of course the logical choice. I initially tried out a few different models, each with its own advantages and disadvantages. In the end I ended up going with Stev Fairs' Ju87. Unfortunately, the ai like to try and do the backflip on the takeoff runway, so I ended up settling on an air start for this mission.

There is one flight of defending aircraft (2 planes) set up on a 20% random spawn trigger. I didn't think they were necessary at all, but what the hey, at only 20% you usually don't even see em, but in the case that you play missions over and over (like me), it adds a bit of variety.

At the eleventh hour, I ended up switching the ships from the CFS1 models, to the much better looking CFS2 stock models. It is of course terribly unrealistic, but you can always change to more suitable models if you so desire. I was having trouble getting the CFS1 models to stay in formation (probably the non-combat ships need guns added to the dp's?), and just decided to go with the CFS2 ones (as mine have been modified with Nanni's and Nibbio's various effects and dp mods).

I used the VB_Spitfire MKIA for the defending aircraft, they work well as ai defenders, and Stev Fairs Stuka as the players aircraft.

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Tips



Here are a few tips, but you'll have your most fun experimenting for yourself.

As always it was designed to be played at 100%. It should play fine on other settings as well, but it was not tested on any.

This mission was designed and tested using warping, I will make no guarantees it will perform correctly in real time.

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Etcetera



If you decide to modify this mission, be advised that I hand-edited parts of the mission and dynamic files.

***Make a backup copy first, or you will most likely lose some tweaks, and you will definitely lose the (or get back actually) "you must survive" automatic goal, which I eliminated by hand editing, when you run it through the mission builder.***

I would suggest either editing by hand or using Keith Bedford's mission editor to swap planes. It can be found at Netwings. It is called CfsME2 Beta.

I have included ditching (like C. Burgess uses in his missions) in these missions, as I like it, and find it helpful in the cases where you just can't make it home. You just need to be outside the base area (about 1 mile from base or less) and come to a stop, then cut off your engine. I have found that doing this inside enemy territory miraculously let's you evade capture. At least it has every time I've done it so far.

There are several more of these CFS1 stock converted missions also available, and possibly more on the way. It just depends on the potential of each one. If I discover some aspect of them I like, then I will invest the time necessary to complete some more.

I also have other "experiments" sitting on my hard drive if I can get around to completing them, stay tuned...

Well, good luck, I hope you enjoy this mission. Go fire up the Stuka!

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Legal Stuff



This package is freeware and cannot be sold for any reason. You may post it where you like, just so long as all original documentation (this HTML file!) is included as well.

I claim no responsibility for your pc's behavior prior to or after installing FvB missions.

Use at your own risk, no warranty implied or offered. It plays brilliantly on mine own system.

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Support



I can be reached at the address below.

Contact Me

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Blah Blah Blah


Designed and tested on a PIII 600, windows 98 SE, 128 RAM, Voodoo 3 2000 system. (You can stop laughing now, I can hear you!!!) The same system I was playing the original versions of these CFS1 converted missions on. As the saying goes, "She ain't much, but she's mine".

All HTML on this page was done by hand using wordpad and tested on Internet Explorer 6.0. Not sure what it'll look like on anything else, but it looks ok with IE 6.0.

All grammatical errors are solely the fault of the author and cannot be blamed on anyone or thing excepting himself.

FvB missions are made under the influence of rock and roll (mostly the classic type). Play it loud!

LONG LIVE ROCK!!!

FvB Mission Studio

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Franz von Baron Productions- ***May-June, 2004***


© Michael Brookshire and Franz von Baron Productions 2000-2004. All Rights Reserved